- Coming soon
- Coming soon.
- Coming soon.

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.

Rummy is most entertaining and excited card game played in India and the world. Rummy is one of the few games where you can win cash and prizes with lots of fun and entrainment. You can win the game for arranging cards into sequences and/or sets.

Always keep in mind that you are playing rummy to arrange the cards in sequences first. Sequence is thumb rule of the game. You need to arrange at least two sequences, out of which one has to be a pure sequence. The other remaining cards can be arranged in valid sequences and/or sets in a rummy game. Follow the step-by-step instructions to learn how to play Indian Rummy game:

- Indian Rummy is usually played with two packs of cards with two jokers.
- Cards in each category rank from low to high: A♦, 2♦, 3♦, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King.
- Ace can be used as 1 or a face card when forming the sets.
- Card values are as follows: Face cards, (K, Q, J) - 10 points, Ace - 10 points.
- Card vale of others is same as the numbers on the card (e.g. - 2 for 2 and 7 for ♦♦7).

A Sequence/Run consists of 3 or more cards of same suit and is in consecutive order. The valid order is A-2-3-4-5-6-7-8-9-10-J-Q-K-A. Thus with ace you can form the run A♦-2♦ -3♦or Q♣-K♣ -A♣ but you cannot form K♣ -A♣ -2♣.

Examples of valid Sequence/Runs are: consecutive cards of the same suit

4♥ -5 ♥-6♥

9♣-10♣ -J♣,

9♠ -10♠ -J♠ - Q♠,

A♥-2♥ -3 ♥-4 ♥

And

8♦ -9♦ -10♦ -J♦ -Q♦-K♦

These are pure or straight or natural sequence (sequence without a joker).

Two sequences is compulsory but you can use joker for one sequence. A sequence can also use a joker as substitute for any missing card. Such a sequence is non pure sequence. Examples of non pure runs are

7♠ -5♠ -joker-9 ♠,and 2♦ -3♦ -joker -5♦.

**For example:**

9♥ -9♠ -9♦

And

J ♠-J♥ -J♦

All 9`s and J`s are of different suits♦_♠_♥

**Note:** All the cards in a set have to be of different suits in a rummy game. If two or more cards of the same suit are used, it will be considered as an invalid set. A set cannot have more than four cards. You can use joker also to make a valid set.

Check out the examples of invalid sets and learn how to play rummy card game in the right way:

Q♥ is the wild joker

K
♥ K♥ K♦

Invalid Set: It has two Ks of the same suits ♥ 7
♦ 7♣ 7♦ 7 ♥

Invalid Set: It has two 7s of the same suits ♦

7
♦ 7 ♣7♦ 7♥ Q ♥

Invalid Set: It has five cards including same suits 7♦ .

Two types of jokers are used in rummy. They serve special roles that can help you to win a rummy game: Wild Joker: When a rummy game begins, a wild joker is selected randomly from the closed deck that can be used in place of any missing card.

**For example:** If K ♥ is selected as the wild joker, then K of any suit can be used as the wild joker.

7
♦ 8♦ K♠ 9♦

J
♠ K♦J♠ J♥

J
♦ has replaced K♦ to form a set of J♣ K♦ J♠ J♥

**Printed Joker (J):** Printed jokers also play the same role in rummy games. If you get printed jokers in your hand, you can use them to replace any missing cards to form sets and sequences. You go through the examples below for better understanding.

8♠9♠J

J has replaced 10/7♠to form a sequence of 7♠8♠9♠or 8♠9♠10♠

4♥J 4♠ 4♦J has replaced 4♣ to form a set of 4♥4♣4♠ 4♦

**Note:** If the Printed Joker is randomly selected as the wild joker, then A`s of all suits will become wild jokers.

Now, you know that a sequence is group of three or more consecutive cards of the same suit. You should also know that there are two types of sequences that are used in 13 card rummy games. Learn how to play rummy card game with pure and impure sequences:

**Pure Sequence:** A pure sequence is group of three or more consecutive cards of the same suit that is formed without any joker. View the examples below to learn how to play rummy with pure sequences: 7♥ 8♥ 9♥

Here no joker (printed or wild) is used to form a pure sequence.

2♠ 3♠ 4♠ 5♠ 6♠

similarly, no joker (printed or wild) is used to form a pure sequence.

**Impure Sequence:** An impure sequence is group of three or more consecutive cards of the same suit with one or more jokers. Check out the examples to learn how to play rummy with impure sequences:

4
♦ 5♦K♠7♦

K
♠ is used as a wild joker to replace 6♦ to form a sequence of 4♦ 5♦ 6♦ 7

3
♠ J ♥ 5♠ 6♠ K

Here K♥ (wild joker) and (J) Printed Joker are replacing 7♠ and 4♠ to form a sequence of 3♠ 4♠ 5♠ 6♠ 7♠

**Note:** Wild Jokers can be used to form pure sequences if they are arranged in the same suit

J♠ Q♠K♠

Here, even if Q? is the wild joker, it can be used to form a pure sequence, as J♠ Q♠and K♠are of the same suit ♠

Rummy is called as one of the most popular card game of picks and discards. Therefore, picking and discarding cards is one of the main aspects in learning how to play rummy card game:

- First pick a card from either Closed or Open Deck.
- Then, discard one of the cards to the Open Deck.

When you have arranged all the cards in your hand into proper sequences and/or sets, including one pure sequence, you need to declare the game by discarding one of the cards to the Finish Slot. After you have declared the rummy game, you need to arrange your cards into proper sequences and/or sets to show them to your opponents and wait for them to show their hands.

View the examples below to learn how to play rummy game and make valid declaration:

**Example #1:**

A♥ 2♥3♥ 4♥| 7♣ 8♣9♣ | 10♦10♠ 10♣| K♠ K♦K♣

This is a valid declaration as it meets the objective of the game.

- All the 13 cards are arranged in valid sequences and sets.
- It has a minimum of two sequences - A♥2♥ 3♥4♥ and 7♣ 8♣9♣. Both are pure sequences and meet the game objective of having at least two sequences, out of which one is a pure sequence

**Example #2:**

9♣is the Wild Joker

A
♥ 2♥ 4♥9♣ | 7♣8♣ 9♣ | 3♦3♠3♣| J♠ J♦ J♣

This is a valid declaration as it meets the objective of the game.

- All the 13 cards are arranged in valid sequences and sets
- It has a minimum of two sequences - 5♣ 6♣ 7♣ and A♥ 2♥ 3♥ 10♥. Here, 5♣ 6♣ 7♣ is a pure sequence and A? 2? 3? 10? is an impure sequence. It meets the objective of the game of having at least two sequences, out of which one is a pure sequence. Remember the right way to make a valid hand and learn how to play Indian Rummy in the right way.

**Example #1: Invalid Set**

A♥ 2♥ 3♥ 4♥ 5♥ | 4
♣ 5
♣ 6
♣ 7
♣ | 7♦ 7
♦ 7♥ 7♣ | A set is group of three or four cards of the same face value with different suits. Here, 7♦ 7♦ 7♥ 7♠ is an invalid set as there are two cards of the same suit - 8♦

**Example #2: Declaring without Sequence**

10♥ is the Wild Joker8

♦ 8♠ 8♥ | A♦ A♠ A♥| 9♥ 9♣ 9♥| 5♦ 5♠ 5♥ 10♥| There are no sequences in this example. In order to make a valid declaration, there has to be at least two sequences, out of which one has to be a pure sequence.

**Example #3: Declaring without Two Sequences**

10♥ is the Wild Joker

A♥ 2♥ 3♥ 4♥ | 4♣ 4♠ 10♥ | 7
♦ 7♠ 7♥ | 2♦ 2♠2♥ |

There is only one sequence in this example. In order to make a valid declaration, there has to be at least one pure sequence (without Joker) and another sequence (with or without Joker). Here, there is only one sequence and you need to have at least two to make a valid declaration.

**Example #4: Declaring without Pure Sequence**

10♥ is the Wild Joker A♥ 2♥3♥ 10♥ | 4
♣5♣ 10♥ | 7♦ 7♠7♥| 2♦ 2♠ 2♥ |

There is no pure sequence in this example. In order to make a valid declaration, there has to be at least one pure sequence (without Joker) and another sequence (with or without Joker). Here, there is only impure sequence and there is no pure sequence. Learn these examples and learn how to play rummy card game without making any invalid declaration.

**Maximum Limit of Points** In 13 card game rummy, a player can get a maximum of 80 points irrespective of the number of high value cards in his/her hand.

**Wrong Declaration:** If a player has declared without completing the objective or without forming correct sequences and/or sets, he/she will be penalized with 80 points.

**First Drop:** A player gets 20 point if he drops during the very first turn, without picking a card from the Open Deck.

**Middle Drop:** If a player drops out of the game after the first turn, he/she gets 40 points.

**Consecutive Misses:** If a player misses three consecutive turns, he/she gets a middle drop and is automatically dropped out of the rummy game.

**Losing Players with a Valid Hand:** Players who declare second with a valid hand get 2 points. So, if you win a game against players who also have a valid hand, the losing players with valid hands get two points.

**Leave Table:** You will get a Middle Drop of 40 points if you leave the table after drawing a card from the Closed Deck. However, if you leave or drop without seeing the card, you will get the First Drop of 20 points.

**Winning Points:** The winner gets zero points

**Losing Points:** The loser/losers get total points based on their card values.

**High Value Cards**

As of all suits carry 10 points each

Ks of all suits carry 10 points each

Qs of all suits carry 10 points each

Js of all suits carry 10 points each

All jokers, both wild and printed, have zero points.

**Other Cards**

All other cards have the same points as their face numerical value

**For example:**

6♥has 6 points

4♠ has 4 points

In 13 cards game rummy, if the losing player does not have two sequences along with a pure sequence, the value of all the cards is added (capped at 80 points). However, if the losing player has formed two or more sequences along with a pure sequence, then only the points of the cards that are not in sequence or set are counted in 13 card game rummy. Check out the examples below and learn how to play rummy card game with the right calculation of points.

**For example:**

If the losing player has the following group of cards, then he/she loses 45 points. Wild Joker: K♦

2♥ 3♥4♥| 3♣ 4
♣ K♦ | 6♦ 6♠ 5♣ | 9♦ 9♣ | J♠K♠ Here, the losing player has two sequences - one pure sequence 2♥ 3♥ 4♥and an impure sequence 3♣ 4♣ K♦. Since the player has two sequences along with a pure sequence, only the points of the unmatched cards will be counted - 6 (6♦) + 6 (6♠) + 5 (5♣) + 9 (9♦) + 9 (9♣) + 10 (J♠) + 0 (K?♠) = 45 points. (Value of K♠ is zero as wild card Joker).

In another example, if the losing player has the following group of cards, then he/she loses 79 points Wild Joker: 2
♦

4♥ 5♥ 2♥| 4♦ 5♦ 7
♦ | 3♠ 6♠ 8♠ | 10♦ J♦ | 9♣ 8♣

Here, the losing player has not formed two sequences along with a pure sequence. Therefore, points of all the cards in the hand will be counted - 4 (4♥) + 5 (5♥) + 0 (2♥) + 4 (4♦) + 5 (5♦) + 7 (7♦) + 3 (3♠ ) + 6 (6♠) + 8 (8♠) + 10 (10♦) + 10 (J
♦) + 9 (9♣) + 8 (8♣) = 79 points

Point Rummy:

This game is a quick fix version of Indian Online Rummy where each game is complete in itself and is played with points having a pre-determined value. Once the game is over and the points are settled, you have the option to leave the game or continue.

Deal Rummy:

This game is played on the basis of a fixed number of deals. The number of games will depend on the number of deals in the Rummy game. Once the fixed number of deals is over, the game is finished. Stake4Win offers two options for Deals Rummy Games:

- Best of two deals
- Best of Six games

Pool Rummy:

Simple, basic and very easy to understand, this variant is the foundation of 13 cards rummy games. Once you learn the rules of this game, you will be able to play all the variants. Stake4Win offers two options for Pool Rummy Games:

- 101 Points
- 201 Points

Tournaments Rummy:

This is a multilevel and multiplayer Rummy card game that has three levels. An interesting and fast paced rummy variant, tournaments are very popular among players due to the pace of the game and the challenges it offers. Stake4Win offers four options for Rummy Tournaments:

Practice Rummy:

- Auto Tournaments
- Occasional Tournaments
- Monthly Tournaments
- Ticket Tournaments

Practice Rummy:

Here you can play free games from free practice chips. All the players get free practice chips. You can refresh the free chips if you lost the free chips.

**13 Cards Rummy Introduction**

Rummy is a popular card game played with sets of playing cards. This is one of the most popular card game under the category of draw and discard games in India. Among this discard & draw game, indian 13 card game is most played game across India. The basic objective in every rummy game is to improve your hand by dealing sets of cards and forming a particular sequence or set adhering to certain rules of the game. It is purely a skill-based game and the only luck factor involved is the cards that you are dealt in random at the beginning. A skilled player can easily improve the hand by discarding the cards that are unlikely to be helpful and picking up the favourable cards.

**Players and Cards**

As many as 10 people can play this game: beyond this number it is perhaps not practical for all the players to sit around a table. Up to 6 players use two decks of cards. 3 decks are used for more players. Each deck consists of the standard 52 cards plus one wild card, with "joker" printed on it. Thus there are 53x2=106 cards for 2 to 6 players, and 53x3= 159 cards for 7 or more players.

**Deal**

To begin the session, each player picks a card at random from the shuffled deck. Seating is as per card value: whoever draws the highest card chooses his seat, to his right the next highest and so on. The lowest, thus, sits to the left of the highest. The lowest deals first and shuffles the cards.

The player to the left of the dealer draws a card unseen from the shuffled deck and paces it on the table face up, visible to all. This card is known as the 'joker': all cards of same rank as this turned up card as well as the printed jokers are used as wild cards, and all these cards are referred to as 'jokers'. If the card turned up is a printed joker then there is just one wild card available for use: the other printed joker. The player to dealer's left then cuts the remaining cards and the dealer distributes them anti-clockwise one at a time, the player to dealer's right getting the first card. 13 cards are dealt to each player. One card is dealt face up to begin the discard pile and the remaining stack is placed face down in the centre crosswise on top of the turned up joker, so that the rank of the joker remains visible - see diagram.

For the next hand the turn to deal passes to the right, and this continues until everyone has dealt once, completing a "round". After playing one or two rounds, the seating is changed again following the same start procedure. Normally a player should quit the play only at the end of a round. Anyone wanting to join in between the rounds occupies the seat to the left of the player dealing next.

**Drop/Pack**

A player whose hand is unpromising may prefer to withdraw from the game to limit the amount lost. This is called packing or dropping. It can only be done at the start of a player's turn, instead of picking up a card.

A player who packs at the start of his first turn, before drawing any card from the stack or discard pile, pays 20 points to the eventual winner. The player's 13 cards are shuffled and placed at the bottom of the face down stack, so that they are eventually available for drawing by the other players if the game continues that long. The remaining players continue to play.

A player who packs at a later turn must pay 40 points to the eventual winner, if any. This player's cards are not added to the stack - they are set aside face down out of the game.

If all players except one have packed, the last remaining player automatically wins, and immediately collects the appropriate amounts from the players who packed.

**Winning **

- A, K, Q, J, 10 count 10 points each.
- 9, 8, 7, 6, 5, 4, 3, 2 count face value.
- All jokers - both the printed jokers and wild joker vale is zero.

If a hand contains a straight run/sequence (original life), the cards of this run are not counted.

If the hand contains a second run (second life) as well as a straight run, cards in these runs and any additional runs and trails (sets) are not counted.

The values of all remaining non arranged cards are total up and the points are paid to the winner. Packed players pay the winner either 20 or 40 points, depending on when they packed.

If a player declares Rummy after picking a card for his first turn, any other players who have not yet had an opportunity to pack or pick a card pay for their unmatched cards at half rate - that is the total value of their cards that are not in valid combinations is divided by two.

In the rare event that a player is dealt a hand of 13 cards that are all connected in compliance with the rules, the player can declare 'Hand-Rummy'. Hand-Rummy is declared at the player's first turn, instead of picking a card. Any players who have already taken their turns and have chosen to play must pay original the total value of their unmatched cards. Those who have already packed will pay 20 points as usual, and any players who have not yet had a turn pay for their unmatched cards at the half rate.

Here’re the basic rummy rules to help you understand the 13 card game easier.

- The game is played between 2 to 6 players.
- Rummy is played either with a set number of deals or a target score, both of which is agreed upon at the start of the game.
- Two standard decks of 52 cards is used consisting of Ace, 2,3,4,5,6,7,8,9,10, Jack, Queen and King and one printed joker.
- Each player is dealt with 13 cards
- The objective of the game is to arrange all 13 cards in sequences and/or sets.
- A Sequence is 3 or more running cards of the same suit. Eg:10 ♦J ♦Q ♦
- A Set is minimum 3 or more cards of the same face value. Eg: 4 ♦ 4 ♠ 4 ♣ or 9 ♥9 ♠ 9 ♣ 9 ♦.
- A Joker (randomly selected at the beginning of all game) can be used in place of any other card. Eg: 8 ♥K ♠ 6 ♥is a sequence where K♠is the joker and is used in place of 7 ♥
- You can use one or more Jokers to complete/fill your sets and sequences.
- A Pure Sequence is a sequence without a Joker. Exception - J ♥Q ♥K ♥ is a pure sequence even if K♥ is the Joker.

**Mandatory:** - You must have at least two sequences to win the game; at least one of them must be pure sequence.

Coming Soon

**1. 101 Pool Rummy**

A type of online rummy games that includes element of elimination; the game continues until all players are eliminated. A player is eliminated when the total points reach 101 and the player who survives till the end is declared as the winner.

**2. 201 Pool Rummy**

A type of online rummy games which is similar to 101 Pool Rummy; players are eliminated when they reaches 201 points. The player who makes it till the end without accumulating 201 points wins the game.

**3. Best of Three**

A form of online rummy games where three rounds are played and the player with the least number of points at the end of three rounds is declared as the winner.

**4. Join Now**

It refers to the cash amount that one pays in order to enter a tournament of cash rummy game.

**5. Closed Deck**

It refers to a pack of face down cards that remains un-dealt after the cards are distributed to each player.

**6. Deal**

It refers to the distribution of cards to every player by the dealer at the start of every hand.

**7. Dealer**

The player who deals the card at the start of every hand is called as the dealer.

**8. Declare**

When a player completes the objective of 13 cards rummy online, he/she finishes the game by discarding a card to the finish slot and declaring the hand cards to the opponents.

**9. Discard**

During the player’s turn, he/she has to draw a card from the Closed or Open deck and then put up a card facing up on the Open Deck. This process of putting up a card on the Open is called as discarding a card.

**10. Draw**

During the player’s turn, he/she has to pick a card from the Closed or Open Deck. This process is called as drawing a card.

**11. Drop**

A player has the option to quit or leave the game. They can 'drop' the game during their turn by clicking on the Drop button.

**12. Face Card**

All Kings, Queens and Jacks of all suits are called as Face Cards.

**13. Hand**

The cards that are dealt to a player that he/she has to arrange in sequence and/or set.

**14. Impure / Second Sequence**

A group of three or more consecutive cards of the same suit formed with a Joker.

**15. Pure Sequence**

A group of three or more consecutive cards of the same suit formed without a Joker.

**16. Group**

Grouping of cards of same colors from the auto group option is called group. You can group further as per sequence, sets or others. You can group minimum 2 Cards and maximum 6 groups of cards.

**17. Fun Chips**

These chips are required to play free games and can be reloaded anytime.

**Points Rummy** is the fastest form of Rummy. Each game lasts for 1 deal only. In Points Rummy,players play for points which have a pre-decided rupee-value. One winner wins all the cash at the end of each game. Winnings = (Sum of all **points** that opponents get) X (Rupee value of thepoint – Stake4Win Fees.

This game is a quick variation of Indian Online Rummy where each game is complete in itself and is played with points having a pre-determined value. Once the game is over and the points are settled, you have the option to leave the game or continue.

- Number of players: Min: 2 & Max:6
- Deal in the game: 1
- Decks used: 2
- Printed jokers: 2
- Drops: Available
- Drop score: 20
- Middle drop: 40
- Full count: 80
- Cards Dealt: 13

**Winner:** -
(Sum of all points that opponents get) X (Point Value) - Stake4Win Fees = Winning Amount.

**Deals rummy** is an exciting variation of 13 Cards Rummy where you play for a fixed number of deals. Each player gets a fixed number of chips in Deals Rummy games. The winner of each deal

wins points from the losing players during the game. Highest numbers of points from total deal will be considered as winner. Winnings = (Entry Fee) X (Number of Players) - Stake4Win Fees This game is played on the basis of a fixed number of deals. The number of games will depend on the number of deals in the Rummy game. Once the fixed number of deals is over, the game is finished. Stake4Win offers two options for Deals Rummy Games:

- Best of two Deals
- Best of Six Deals
- Number of players: Min: 2 & Max:6
- Deal in the game: 2 for 2 Players Game.
- Deal in the game: 6 for 6 Players Game.
- Decks used: 1 for 2 Players Game.
- Decks used: 2 for 6 Players Game.
- Printed jokers: 1 Each Deck.
- Drops: Available for 6 Players Game and Not available for 2 Players Game.
- Drop score: 20
- Middle drop: 40
- Full count: 80
- Cards Dealt: 13

**Winner: -** (Entry Fee) X (Number of Players) - Stake4Win Fees = Winning Amount.

**Pool Rummy:** Pool rummy is another competitive Indian rummy variant where the prize pool is comparatively bigger than Points Rummy. Players have to pay a fixed entry fee to play the game in order to win the pool prize. The game is quite exhaustive as there is no fixed number of deals. Players are eliminated when they cross a fixed number of points, for example 101 or 201 points pool. In 101 Pool, you can get eliminated if you cross 101 points; and similarly, you will be out of the game if you cross 201 points in 201 Pool Rummy. This game continues till all the players are eliminated and the player with the least number of points win the total pool prize. 201 Pool Rummy takes a bit longer time to finish but you get multiple chances to improve your score throughout the game. In 101 Pool, the action is much faster and you can beat your opponents quickly to win the prize pool. Winnings = (Entry Fee) X (Number of Players) – Stake4Win Fees.

Simple, basic and very easy to understand, this variant is the foundation of 13 cards rummy games. Once you learn the rules of this game, you will be able to play all the variants. Stake4Win offers two options for Pool Rummy Games:

- 101 points
- 201 points
- Minimum number of players: 2
- Maximum number of players : 6
- Deal in the game:
- 101 pools: Min 2 & Max 101.
- 201 pools: Min 3 & Max 201.
- Decks used: 2
- Printed jokers:2
- Drops: Available
- Drop score: a) 101 pool: 20 b) 201 pool: 25
- Middle drop: a) 101 pool: 40 b) 201 pool: 50
- Full count: 80
- Split: Allowed (6 players table)
- Re-join: Allowed (6 players table)
- Re-Join
- Cards Dealt: 13

**Winner:** - (Entry Fee) X (Number of Players) - Stake4Win Fees = Winning Amount.

**What is Rejoin?**

In a pool game, players who are eliminated from the game are allowed to join the game back if the highest score among the players that are not eliminated is less than or equal to 79 points in a 101 pool game and 174 points in a 201 pool game. You will be able to rejoin ONLY after elimination, but before the next deal starts.

**Is there an Entry Fee to rejoin a game?**

Yes. Every time you rejoin a pool game your account will be deducted by an amount that is equal to the Entry Fee of the game.

If I rejoin the game, what will be my starting score?

When you rejoin a game, your starting score will be 1 point above the highest score among the players that are not eliminated. E.g. If three players that are not eliminated have scores of 72 points, 45 points & 56 points respectively in a 101 pool game then you’re starting score will be 73 points after rejoin.

**How many times can I rejoin a pool game?**

As long as you meet the following conditions, you will be able to rejoin the game any number of times: 1) You have enough balance in your account to rejoin. 2) The highest score among the players that are not eliminated is less than or equal to 79 points in a 101 pool game and 174 points in a 201 pool game.

**How do I rejoin?**

When you get eliminated from the game and you are eligible to rejoin the game, you will get a rejoin window. This window will show you the amount that will be deducted from your account and the starting score after you rejoin. To rejoin the game simply click on Ok button within the allotted time for rejoin.

**Tournament** is most competitive variation of Indian Rummy with lots of real fun. Tournaments generally played up to 7 levels, players need to progress to next and higher stages for winning the prize pool. There are cash and ticket tournaments where players can win prizes or win bigger prize pools by paying entry fees. The players with highest number of point’s chips proceed to next rounds and the top players share the prize pool, according to their position and tournaments.

This is a multilevel and multiplayer Rummy card game that has three levels. An interesting and fast paced rummy variant, tournaments are very popular among players due to the pace of the game and the challenges it offers. Stake4Win offers four options for Rummy Tournaments:

- Auto Tournaments
- Occasional Tournaments
- Weekly Tournaments
- Monthly Tournaments
- Ticket Tournaments

**Winner:** -
(Entry Fee) X (Number of Players) - Stake4Win Fees = Winning Amount.

Benefits of free games are **Perfection of Skills, Strategy Implementation and Overall Fun.** Here you can play free games from free practice chips. All the players get free practice chips. The practice chips have no value and cannot be redeemed for real cash. You can use the practice chips, which are meant for entertainment purpose, and play unlimited free games. If your practice chips get over, you can reload it instantly to get up to 10,000 practice chips. You can refresh the free chips if you lost the free chips.

Coming Soon

Coming Soon

Coming Soon